About Us

High Moon Studios

Our pride is our people and the experiences we create for our fans. High Moon’s talent comprises of industry veterans responsible for some of the most successful games ever made. We have award winning developers, published artists and game specialists recognized as among the best in their field. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life.

THE SENIOR TEAM

We’ve seen stuff. We’ve done stuff. We’re still at it.

Peter Della Pena

Studio Head

Matt 'Tieg' Tieger

Vice President, Game Director

Chuck Yager

Development Director, Executive Producer

Stephane Etienne

Chief Technology Officer

David Cravens

Senior Creative Director

Andrew Zaferakis

Co-Chief Technology Officer

Matt Krystek

Design Director

Ivan Power

Art Director

Jeff Froehlich

Finance Manager

Alejandro Carbonero

Director of Technical Art

Robert Midlil

Lead Software Engineer

Dan Mulkiewicz

IT Director

THE HEART AND SOUL OF HMS

These talented guys and girls bring the magic every day.

Azaria Abebe

Technical Artist

Denis Akulov

Senior Environment Artist

Mustafa Alrubaiee

Associate Environment Artist

Ethan Anderson

QA Tester

Josh Andino

QA Tester

Kyle Aparece

Associate Animator

Sal Arditti

Lead Lighting Artist

Tory Bader

Sound Designer

Kelsey Bailey

Associate Environment Arist

Mohamed Baki

Associate Environment Artist

Audel Barajas

Associate Prop Artist

Joshua Barding

Associate Desktop Support Technician

Ashley Barnett

Artist

Jocelyn Barrios

Associate VFX Artist

Chris Beagle

Technical Designer

Colin Bekta

Associate Multiplayer Network Engineer

Corina Bello

Sound Designer

RJ Biglang-Awa

Expert Environment Artist

Murray Blue

Associate Environment Artist

Rhiannon Boyer

Associate Environment Artist

Michael Brown

Principal Character Artist

Anh Bui

Artist

Tristan Burnside

Associate UI/UX Designer

Chad Campbell

Lead Character Technical Artist

Ross Carey

Level Designer

George Castro

Expert Animation Scripter

Christina Chacon

Studio Coordinator

David Chan

Associate Environment Artist

Yi-Fang Chen

Animator

Stephen Chi

Associate Environment Artist

Alexander Chiang

Engineer

David Christie

Senior Programmer

Jerron Chuck

Associate Environment Artist

Norwood Cole

Lead Concept Artist

Scott Connary

System Administrator

Alberto Cordero

Associate Environment Artist

Jason Corica

Producer

Yves Couturier

Expert Environment Artist

Saleem Crawford

QA Tester

Jim Daly

Senior Concept Artist

Justin DeBernardis

Engineer

Nico DeLucia

Associate Level Designer

Robert DiLorenzo

Associate Technical Designer

John Drelick

Senior Sound Designer

Matthew Duncan

Game Designer

Kellan Dwyer

Associate Environment Artist

Martin Ecker

Principal Programmer

Matt Fagan

Senior Character Artist

Jason Flores

QA Tester

Zachary Fugere

Associate Game Designer

Diego Garnica

Technical Artist

Mohsen Ghafari

Associate Environment Artist

Nick Golden

Associate Environment Artist

Alexander Gonzalez

Associate Props Artist

Randy Gopaul

Associate Technical Designer

Petros Gourgouris

Associate Environment Artist

Garrett Graham

Senior Producer

Deanna Gran

Associate Gameplay Engineer

Kenny Guayaquil

Associate Technical Artist

Jarkko Haekkinen

Principal Programmer

Joey Hammer

Expert Software Engineer

Matt Hansen

Associate Animator

Jason Hernandez

Associate Environment Artist

Tom Hoeg

Game Designer

John Hold

Associate Environment Artist

Sloan Hood

Senior Environment Artist

Marquis Houghton

Senior Environment Artist

James Hughes

Game Designer

Brandon Huynh

Associate Producer

Stoney Jimenez

Associate Prop Artist

Brian Johnson

Senior Technical Producer

Kaden Johnson

QA Tester

Alek Johnson

Associate Environment Artist

Bill Johnston

Senior VFX Artist

Christopher Juego

QA Tester

Joshua Kalinowski

Animator

Jeff Kaplan

Senior Technical Designer

Ivan Kaplow

Art Lead

Jennifer Kennedy

UI/UX Designer

John Kent

Senior Technical VFX Artist

Michael Kersey

Senior Programmer

Ryan Kirtlink

Associate Animator

Dan Kit

Expert Environment Artist

Nicholas Kline

Associate Technical Animator

Ret Kritzon

Senior Environment Artist

Joshua Krolak

Senior Producer

Ariel Kuo

Technical Artist

Priscilla Landerer

Senior Character Artist

Ryan Lenehan

Animator

Nick Levene

Associate Environment Artist

Brandon Lewis

Associate Prop Artist

Matthew Lim

Lead VFX Artist

Calista Loh

Associate Concept Artist

Frank Luna

Expert Software Engineer

Zach Madere

Concept Artist

Nina Marotta

Level Designer

Alex Martin

Associate Environment Artist

Patrick Martinez

Associate Animator

Alberto Martinez

Associate Lighting Artist

Tiara Maye

Senior Animator

Ian Mika

Lead Sound Designer

Wendell Nesbit

Associate Environment Artist

Quinn Nguyen

Expert VFX Artist

Connor Norman

Senior Game Designer

Niles Ondoy

Senior Props Artist

Brian Ostroff

Graphic Designer

Sungin Paik

Senior Environment Artist

Joanna Paldino

Associate Producer

Erik Parreria

MP Networking Engineer

Chris Pasetto

Principal Designer

Edwin Peraza

Associate Prop Artist

David Perkins

Software Engineer

Dan Phillips

Technical Artist

Ottis Pittman

QA Tester

Carl Prescott

UI Lead

Nick Rench

Associate Mission Designer

Julian Richter

QA Tester

Mizuho Rigby

Director, Executive Services

Adam Riley

Associate Multiplayer Network Engineer

Jeremy Rodgers

Associate Technical Artist

Michael Roloson

Senior Game Designer

Dong Ryu

Concept Artist

Christian Sakanai

Lead Tools Programmer

Jorge Salgado

Lead Level Designer

Adam Sanchez

Associate Audio Designer

Robby Schieffer

Associate Environment Artist

Cameron Schneider

Associate Multiplayer Networking Engineer

Adam Shields

Lead QA Tester

Kristin Sholler

Lighting Artist

Jovanvir Singh

Associate Material Artist

Kyle Smotherman

Environment Art Lead

Rich Sobehrad

Associate Producer

Josephine Sonsteng

QA Tester

Keith Staines

Lead Programmer

Tyvic Stallworth

Associate Technical Designer

Randy Stebbing

Principal Technical Artist

Jacob Stegmeier

Associate Level Designer

Alex Stockwell

Senior Environment Artist

Craig Sutton

Mission Designer

Geordie Swainbank

Expert Lighting Artist

Junko Takasawa

Systems Administrator

Cyprian Tayrien

Software Engineer

Scott Torgeson

Senior Software Engineer

Parker Tucker

Photogrammetry Artist

Darrell Tung

Associate Audio Designer

Kyle Turchik

Senior Technical UI Designer

Ernest Urzua

Associate Technical Artist

Nick Verducci

Associate Game Designer

Yiren Wang

Associate FX Artist

Darren Wang

Associate Technical Designer

Angela Wei

Associate Level Designer

Ian Weyna

Lead Animator

Ed Williamson

QA Tester

Damon Wilson-Hart

Principal Artist

Jeremy Wiuff

Game Designer

Kuo Wou

Senior Technical Designer

Kexin Yang

Lighting Artist

Tiffany Yu

Associate Environment Artist

John Zhang

Lead Props Artist

Ryan Zuidema

QA Tester

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