About Us

HIGH MOON STUDIOS

Our pride is our people and the experiences we create for our fans. High Moon’s talent comprises of industry veterans responsible for some of the most successful games ever made. We have award winning developers, published artists and game specialists recognized as among the best in their field. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life.

THE SENIOR TEAM

We’ve seen stuff. We’ve done stuff. We’re still at it.

Peter Della Penna

Studio Head

Matt 'Tieg' Tieger

Vice President, Game Director

Chuck Yager

Development Director, Executive Producer

Stephane Etienne

Chief Technology Officer

David Cravens

Senior Creative Director

Andrew Zaferakis

Co-Chief Technology Officer

Matt Krystek

Design Director

Ivan Power

Art Director

Jeff Froehlich

Finance Manager

Alejandro Carbonero

Director of Technical Art

THE HEART AND SOUL OF HMS

These talented guys and girls bring the magic every day.

Ashley Barnett

Artist

David Perkins

Software Engineer

Corina Bello

Sound Designer

RJ Biglang-Awa

Senior Environment Artist

Sungin Paik

Senior Environment Artist

Michael Brown

Principal Character Artist

Anh Bui

Artist

Kristin Sholler

Lighting Artist

Chad Campbell

Lead Character Technical Artist

George Castro

Senior Animation Scripter

Alexander Chiang

Engineer

David Christie

Senior Programmer

Norwood Cole

Lead Concept Artist

Scott Connary

Desktop Support Technician

Jason Copeland

Animator

Yves Couturier

Senior Environment Artist

Patrick Martinez

Associate Animator

Saleem Crawford

QA Tester

Jim Daly

Senior Concept Artist

Abraham Valdez

Senior Character Artist

Justin DeBernardis

Engineer

John Drelick

Senior Sound Designer

Matthew Duncan

Game Designer

Martin Ecker

Principal Programmer

Dong Ryu

Concept Artist

Jason Flores

QA Tester

Jon Futch

Senior Software Engineer

Matt Giddings

Associate Desktop Support Technician

Garrett Graham

Senior Producer

Jarkko Haekkinen

Principal Programmer

Sloan Hood

Senior Environment Artist

Ariel Kuo

Associate Technical Artist

Brian Johnson

Senior Technical Producer

Bill Johnston

Senior VFX Artist

Michael Kersey

Senior Programmer

Yi-Fang Chen

Associate Gameplay Animator

Dan Kit

Senior Environment Artist

Joshua Krolak

Senior Producer

Jay Kwak

Senior Programmer

Priscilla Landerer

Senior Character Artist

Ottis Pittman

QA Tester

Matthew Lim

Lead VFX Artist

Geordie Swainbank

Expert Lighting Artist

Jeremy Rodgers

Associate Technical Artist

Etienne Lapointe

Animation Technical Director

Zach Madere

Concept Artist

Tiara Maye

Animator

Quinn Nguyen

Senior VFX Artist

Connor Norman

Senior Game Designer

Niles Ondoy

Senior Props Artist

Joey Hammer

Senior Tools Programmer

Marquis Houghton

Senior Environment Artist

Kristen Perez

QA Tester

Dan Phillips

Technical Artist

Jocelyn Barrios

Associate VFX Artist

Carl Prescott

Senior User Interface Designer

Patrick Przybyla

Senior Animator

Parker Tucker

Photogrammetry Artist

Nick Rench

Associate Mission Designer

Christian Sakanai

Lead Tools Programmer

Nick Williams

Associate Props Artist

Alexander Gonzalez

Associate Props Artist

James Hughes

Associate Mission Designer

Ryan Zuidema

QA Tester

Gabe Sheets

Lead Designer

Kyle Smotherman

Senior Environment Artist

Rich Sobehrad

Associate Producer

Nick Feretich

Associate Gameplay Animator

Josephine Sonsteng

QA Tester

Randy Stebbing

Principal Technical Artist

Alex Stockwell

Senior Environment Artist

Craig Sutton

Mission Designer

Scott Torgeson

Senior Software Engineer

Ret Kritzon

Senior Environment Artist

Jeff Kaplan

Game Designer

Damon Wilson-Hart

Principal Artist

Brandon Huynh

Associate Producer

Jason Corica

Associate Producer

Jeremy Wiuff

Game Designer

John Zhang

Lead Props Artist

Tom Hoeg

Game Designer

Chris Pasetto

Principal Designer

Sal Arditti

Lead Lighting Artist

Adam Shields

Lead QA Tester

Keith Staines

Lead Programmer

Chris Beagle

Associate Technical Designer

Mizuho Rigby

Director, Executive Services

Ivan Kaplow

Lead Environment Artist

Ian Mika

Lead Sound Designer

Ryan Lenehan

Animator

Tory Bader

Sound Designer

Erik Parreria

MP Networking Engineer

Jennifer Kennedy

UI/UX Designer

Nick Verducci

Associate Game Designer

Kyle Turchik

Technical UI Designer

Adam Sanchez

Associate Audio Designer

Kaden Johnson

QA Tester

Ed Williamson

QA Tester

Nick Chmil

Associate Technical Artist

Kevin Johnson

Associate Lighting Artist

Ian Weyna

Lead Animator

Kenny Guayaquil

Associate Technical Animator

Christina Chacon

Studio Coordinator

Adam Riley

Associate Multiplayer Network Engineer

Angela Wei

Associate Level Designer

Daniel Arata

Technical Artist

Colin Bekta

Associate Multiplayer Network Engineer

Brian Ostroff

Graphic Designer

Jovanvir Singh

Associate Material Artist

Ross Carey

Level Designer

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