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High Moon Studios
Our pride is our people and the experiences we create for our fans. High Moon’s talent comprises of industry veterans responsible for some of the most successful games ever made. We have award winning developers, published artists and game specialists recognized as among the best in their field. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life.
We’ve seen stuff. We’ve done stuff. We’re still at it.
Alejandro Carbonero
Director of Technical Art
David Cravens
Senior Creative Director
Stephane Etienne
Chief Technology Officer
Jeff Froehlich
Finance and Studio Operations Manager
Matt Krystek
Creative Director
Dan Mulkiewicz
IT Director
Peter Della Penna
Studio Head
Ivan Power
Art Director
Mizuho Rigby
Director, Executive Services
Matt 'Tieg' Tieger
Vice President, Game Director
Chuck Yager
Sr. Development Director & Executive Producer
Andrew Zaferakis
Co-Chief Technology Officer
These talented people bring the magic every day.
Azaria Abebe
Technical Artist
Michael Akopyan
Associate Technical Designer
Denis Akulov
Senior Environment Artist
Mustafa Alrubaiee
Associate Environment Artist
Ethan Anderson
QA Tester
Josh Andino
QA Tester
Kyle Aparece
Associate Animator
Sal Arditti
Lighting Director
Victor Arias
Associate Audio Designer
Tory Bader
Sound Designer
Kelsey Bailey
Associate Environment Arist
Mohamed Baki
Associate Environment Artist
Audel Barajas
Associate Prop Artist
Joshua Barding
Associate Desktop Support Technician
Evan Barker
Associate Designer
Ashley Barnett
Senior Environment Artist
Chris Beagle
Technical Designer
Colin Bekta
Associate Multiplayer Network Engineer
Corina Bello
Senior Sound Designer
RJ Biglang-Awa
Expert Environment Artist
Carter Blalack
Technical Artist
Murray Blue
Associate Environment Artist
Michael Brown
Principal Character Artist
Anh Bui
Artist
Tristan Burnside
Associate UI/UX Designer
Chad Campbell
Technical Art Director
Ross Carey
Level Designer
Tyler Castelo
Animator
George Castro
Lead Technical Animator
Christina Chacon
Studio Coordinator
Yi-Fang Chen
Animator
Stephen Chi
Associate Environment Artist
Alexander Chiang
Senior Software Engineer
David Christie
Senior Programmer
Jerron Chuck
Associate Environment Artist
Jamie Clark
Senior FX Artist
Rachel Clinton
Associate Animator
Scott Connary
System Administrator
Jason Corica
Producer
Yves Couturier
Expert Environment Artist
Saleem Crawford
QA Tester
Jim Daly
Expert Concept Artist
Nico DeLucia
Associate Level Designer
John Drelick
Lead Audio Designer - WZ
Matthew Duncan
Game Designer
Kellan Dwyer
Associate Environment Artist
Martin Ecker
Principal Programmer
Matt Fagan
Senior Character Artist
Ramy Fawaz
Software Engineer
Jason Flores
QA Tester
Zachary Fugere
Associate Game Designer
Devon Gadarowski
Associate Software Engineer
Diego Garnica
Technical Artist
Nick Golden
Associate Environment Artist
Alexander Gonzalez
Associate Props Artist
Randy Gopaul
Associate Technical Designer
Petros Gourgouris
Associate Environment Artist
Garrett Graham
Senior Producer
Deanna Gran
Associate Gameplay Engineer
Kenny Guayaquil
Associate Technical Artist
Jarkko Haekkinen
Principal Programmer
Joey Hammer
Expert Software Engineer
Matt Hansen
Associate Animator
Tamara Harrigan
Senior Human Resources Business Partner
Jason Hernandez
Associate Environment Artist
John Hold
Associate Environment Artist
Marquis Houghton
Senior Environment Artist
Brandon Huynh
Associate Producer
Stoney Jimenez
Associate Prop Artist
Alek Johnson
Associate Environment Artist
Kaden Johnson
QA Tester
Brian Johnson
Production Director
Bill Johnston
Senior VFX Artist
Christopher Juego
QA Tester
Joshua Kalinowski
Animator
Jeff Kaplan
Senior Technical Designer
Ivan Kaplow
Environment Art Director
Jennifer Kennedy
Senior. UI Artist
Michael Kersay
Expert Software Engineer
Ryan Kirtlink
Associate Animator
Dan Kit
Expert Environment Artist
Nicholas Kline
Associate Technical Animator
Ret Kritzon
Senior Environment Artist
Joshua Krolak
Senior Producer
Joshua Lawrence
Senior Software Engineer
Edward Lee
Expert Artist
Nick Levene
Associate Environment Artist
Brandon Lewis
Associate Prop Artist
James Liao
Associate Gameplay Engineer
Calista Loh
Associate Concept Artist
Frank Luna
Expert Software Engineer
Stephen Luu
Associate Software Engineer
Zach Madere
Concept Artist
Nina Marotta
Level Designer
Alex Martin
Associate Environment Artist
De Andre Martin
Associate VFX Artist
Alberto Martinez
Associate Lighting Artist
John McCorkle
Associate Designer
Taylor McKinnon
Associate Producer
Santiago Medrano
Associate Environment Artist
Robert Midlil
Lead Software Engineer
Ian Mika
Audio Director
Wendell Nesbit
Associate Environment Artist
Justin Ngail
Level Designer
Tam Nguyen
Associate Environment Artist
Quinn Nguyen
Lead FX Artist
Connor Norman
Senior Game Designer
Niles Ondoy
Senior Props Artist
Daniel Osorio
Associate Producer
Brian Ostroff
Graphic Designer
Sungin Paik
Lead Environment Artist
Joanna Paldino
Associate Producer
Erik Parreria
Senior Softtware Engineer
Chris Pasetto
Principal Designer
Edwin Peraza
Associate Prop Artist
David Perkins
Software Engineer
Andrew Phillips
Associate Environment Artist
Dan Phillips
Technical Artist
Ottis Pittman
QA Tester
Carl Prescott
UI Lead
David Raghavan
Senior Lighting Artist
Nick Rench
Associate Mission Designer
Julian Richter
QA Tester
Adam Riley
Senior Associate Software Engineer
Dalton Robinson
QA Tester
Jeremy Rodgers
Technical Artist
Michael Roloson
Senior Game Designer
Gordon Roper
Senior Associate Animator
Dong Ryu
Concept Artist
Christian Sakanai
Lead Tools Programmer
Jorge Salgado
Lead Level Designer
Eric Scheid
Associate VFX Artist
Robby Schieffer
Associate Environment Artist
Cameron Schneider
Associate Multiplayer Networking Engineer
Noah Scholl
Technical Designer
Adam Shields
Lead QA Tester
Jovanvir Singh
Material Artist
Kyle Smotherman
Associate Environment Art Director
Jay Son
Environment Artist
Keith Staines
Engineering Director
Randy Stebbing
Principal Technical Artist
Jacob Stegmeier
Associate Level Designer
Alex Stockwell
Lead Environment Artist
Christine Stuckart
Lighting Artist
Neil Sveri
Technical Designer
Geordie Swainbank
Expert Lighting Artist
Junko Takasawa
Systems Administrator
Cyprian Tayrien
Software Engineer
Scott Torgeson
Lead Software Engineer
Parker Tucker
Senior Photogrammetry Artist
Darrell Tung
Associate Audio Designer
Kyle Turchik
Senior Technical UI Designer
Ernest Urzua
Associate Technical Artist
Nick Verducci
Game Designer
Darren Wang
Associate Technical Designer
Angela Wei
Associate Level Designer
Ian Weyna
Lead Animator
Ed Williamson
QA Tester
Damon Wilson-Hart
Principal Artist
Jeremy Wiuff
Game Designer
Kuo Wou
Senior Technical Designer
Kexin Yang
Lighting Artist
Crystal Young
Programming Intern
Tiffany Yu
Associate Environment Artist
Christopher Yun
Senior Associate Tech Artist
John Zhang
Lead Props Artist
Ryan Zuidema
QA Tester