About Us

High Moon Studios

Our pride is our people and the experiences we create for our fans. High Moon’s talent comprises of industry veterans responsible for some of the most successful games ever made. We have award winning developers, published artists and game specialists recognized as among the best in their field. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life.

THE SENIOR TEAM

We’ve seen stuff. We’ve done stuff. We’re still at it.

Alejandro Carbonero

Director of Technical Art

David Cravens

Senior Creative Director

Stephane Etienne

Chief Technology Officer

Jeff Froehlich

Finance and Studio Operations Manager

Matt Krystek

Creative Director

Dan Mulkiewicz

IT Director

Peter Della Penna

Studio Head

Ivan Power

Art Director

Mizuho Rigby

Director, Executive Services

Matt 'Tieg' Tieger

Vice President, Game Director

Chuck Yager

Sr. Development Director & Executive Producer

Andrew Zaferakis

Co-Chief Technology Officer

THE HEART AND SOUL OF HMS

These talented people bring the magic every day.

Azaria Abebe

Technical Artist

Michael Akopyan

Associate Technical Designer

Denis Akulov

Senior Environment Artist

Mustafa Alrubaiee

Associate Environment Artist

Ethan Anderson

QA Tester

Josh Andino

QA Tester

Kyle Aparece

Associate Animator

Sal Arditti

Lighting Director

Victor Arias

Associate Audio Designer

Tory Bader

Sound Designer

Kelsey Bailey

Associate Environment Arist

Mohamed Baki

Associate Environment Artist

Audel Barajas

Associate Prop Artist

Joshua Barding

Associate Desktop Support Technician

Evan Barker

Associate Designer

Ashley Barnett

Senior Environment Artist

Chris Beagle

Technical Designer

Colin Bekta

Associate Multiplayer Network Engineer

Corina Bello

Senior Sound Designer

RJ Biglang-Awa

Expert Environment Artist

Carter Blalack

Technical Artist

Murray Blue

Associate Environment Artist

Michael Brown

Principal Character Artist

Anh Bui

Artist

Tristan Burnside

Associate UI/UX Designer

Chad Campbell

Technical Art Director

Ross Carey

Level Designer

Tyler Castelo

Animator

George Castro

Lead Technical Animator

Christina Chacon

Studio Coordinator

Yi-Fang Chen

Animator

Stephen Chi

Associate Environment Artist

Alexander Chiang

Senior Software Engineer

David Christie

Senior Programmer

Jerron Chuck

Associate Environment Artist

Jamie Clark

Senior FX Artist

Rachel Clinton

Associate Animator

Scott Connary

System Administrator

Jason Corica

Producer

Yves Couturier

Expert Environment Artist

Saleem Crawford

QA Tester

Jim Daly

Expert Concept Artist

Nico DeLucia

Associate Level Designer

John Drelick

Lead Audio Designer - WZ

Matthew Duncan

Game Designer

Kellan Dwyer

Associate Environment Artist

Martin Ecker

Principal Programmer

Matt Fagan

Senior Character Artist

Ramy Fawaz

Software Engineer

Jason Flores

QA Tester

Zachary Fugere

Associate Game Designer

Devon Gadarowski

Associate Software Engineer

Diego Garnica

Technical Artist

Nick Golden

Associate Environment Artist

Alexander Gonzalez

Associate Props Artist

Randy Gopaul

Associate Technical Designer

Petros Gourgouris

Associate Environment Artist

Garrett Graham

Senior Producer

Deanna Gran

Associate Gameplay Engineer

Kenny Guayaquil

Associate Technical Artist

Jarkko Haekkinen

Principal Programmer

Joey Hammer

Expert Software Engineer

Matt Hansen

Associate Animator

Tamara Harrigan

Senior Human Resources Business Partner

Jason Hernandez

Associate Environment Artist

John Hold

Associate Environment Artist

Marquis Houghton

Senior Environment Artist

Brandon Huynh

Associate Producer

Stoney Jimenez

Associate Prop Artist

Alek Johnson

Associate Environment Artist

Kaden Johnson

QA Tester

Brian Johnson

Production Director

Bill Johnston

Senior VFX Artist

Christopher Juego

QA Tester

Joshua Kalinowski

Animator

Jeff Kaplan

Senior Technical Designer

Ivan Kaplow

Environment Art Director

Jennifer Kennedy

Senior. UI Artist

Michael Kersay

Expert Software Engineer

Ryan Kirtlink

Associate Animator

Dan Kit

Expert Environment Artist

Nicholas Kline

Associate Technical Animator

Ret Kritzon

Senior Environment Artist

Joshua Krolak

Senior Producer

Joshua Lawrence

Senior Software Engineer

Edward Lee

Expert Artist

Nick Levene

Associate Environment Artist

Brandon Lewis

Associate Prop Artist

James Liao

Associate Gameplay Engineer

Calista Loh

Associate Concept Artist

Frank Luna

Expert Software Engineer

Stephen Luu

Associate Software Engineer

Zach Madere

Concept Artist

Nina Marotta

Level Designer

Alex Martin

Associate Environment Artist

De Andre Martin

Associate VFX Artist

Alberto Martinez

Associate Lighting Artist

John McCorkle

Associate Designer

Taylor McKinnon

Associate Producer

Santiago Medrano

Associate Environment Artist

Robert Midlil

Lead Software Engineer

Ian Mika

Audio Director

Wendell Nesbit

Associate Environment Artist

Justin Ngail

Level Designer

Tam Nguyen

Associate Environment Artist

Quinn Nguyen

Lead FX Artist

Connor Norman

Senior Game Designer

Niles Ondoy

Senior Props Artist

Daniel Osorio

Associate Producer

Brian Ostroff

Graphic Designer

Sungin Paik

Lead Environment Artist

Joanna Paldino

Associate Producer

Erik Parreria

Senior Softtware Engineer

Chris Pasetto

Principal Designer

Edwin Peraza

Associate Prop Artist

David Perkins

Software Engineer

Andrew Phillips

Associate Environment Artist

Dan Phillips

Technical Artist

Ottis Pittman

QA Tester

Carl Prescott

UI Lead

David Raghavan

Senior Lighting Artist

Nick Rench

Associate Mission Designer

Julian Richter

QA Tester

Adam Riley

Senior Associate Software Engineer

Dalton Robinson

QA Tester

Jeremy Rodgers

Technical Artist

Michael Roloson

Senior Game Designer

Gordon Roper

Senior Associate Animator

Dong Ryu

Concept Artist

Christian Sakanai

Lead Tools Programmer

Jorge Salgado

Lead Level Designer

Eric Scheid

Associate VFX Artist

Robby Schieffer

Associate Environment Artist

Cameron Schneider

Associate Multiplayer Networking Engineer

Noah Scholl

Technical Designer

Adam Shields

Lead QA Tester

Jovanvir Singh

Material Artist

Kyle Smotherman

Associate Environment Art Director

Jay Son

Environment Artist

Keith Staines

Engineering Director

Randy Stebbing

Principal Technical Artist

Jacob Stegmeier

Associate Level Designer

Alex Stockwell

Lead Environment Artist

Christine Stuckart

Lighting Artist

Neil Sveri

Technical Designer

Geordie Swainbank

Expert Lighting Artist

Junko Takasawa

Systems Administrator

Cyprian Tayrien

Software Engineer

Scott Torgeson

Lead Software Engineer

Parker Tucker

Senior Photogrammetry Artist

Darrell Tung

Associate Audio Designer

Kyle Turchik

Senior Technical UI Designer

Ernest Urzua

Associate Technical Artist

Nick Verducci

Game Designer

Darren Wang

Associate Technical Designer

Angela Wei

Associate Level Designer

Ian Weyna

Lead Animator

Ed Williamson

QA Tester

Damon Wilson-Hart

Principal Artist

Jeremy Wiuff

Game Designer

Kuo Wou

Senior Technical Designer

Kexin Yang

Lighting Artist

Crystal Young

Programming Intern

Tiffany Yu

Associate Environment Artist

Christopher Yun

Senior Associate Tech Artist

John Zhang

Lead Props Artist

Ryan Zuidema

QA Tester

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