About Us

High Moon Studios

Our pride is our people and the experiences we create for our fans. High Moon’s talent comprises of industry veterans responsible for some of the most successful games ever made. We have award winning developers, published artists and game specialists recognized as among the best in their field. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life.

THE SENIOR TEAM

We’ve seen stuff. We’ve done stuff. We’re still at it.

Peter Della Pena

Studio Head

Matt 'Tieg' Tieger

Vice President, Game Director

Chuck Yager

Development Director, Executive Producer

Stephane Etienne

Chief Technology Officer

David Cravens

Senior Creative Director

Andrew Zaferakis

Co-Chief Technology Officer

Matt Krystek

Design Director

Ivan Power

Art Director

Jeff Froehlich

Finance Manager

Alejandro Carbonero

Director of Technical Art

THE HEART AND SOUL OF HMS

These talented guys and girls bring the magic every day.

Sebastien Accardo

Associate Environment Arist

Mustafa Alrubaiee

Associate Environment Artist

Daniel Arata

Technical Artist

Sal Arditti

Lead Lighting Artist

Tory Bader

Sound Designer

Kelsey Bailey

Associate Environment Arist

Audel Barajas

Associate Prop Artist

Ashley Barnett

Artist

Jocelyn Barrios

Associate VFX Artist

Chris Beagle

Associate Technical Designer

Colin Bekta

Associate Multiplayer Network Engineer

Corina Bello

Sound Designer

RJ Biglang-Awa

Senior Environment Artist

Michael Brown

Principal Character Artist

Anh Bui

Artist

Chad Campbell

Lead Character Technical Artist

Ross Carey

Level Designer

George Castro

Senior Animation Scripter

Christina Chacon

Studio Coordinator

Yi-Fang Chen

Associate Gameplay Animator

Alexander Chiang

Engineer

David Christie

Senior Programmer

Norwood Cole

Lead Concept Artist

Scott Connary

Desktop Support Technician

Jason Copeland

Animator

Alberto Cordero

Associate Environment Artist

Jason Corica

Associate Producer

Yves Couturier

Senior Environment Artist

Saleem Crawford

QA Tester

Jim Daly

Senior Concept Artist

Justin DeBernardis

Engineer

John Drelick

Senior Sound Designer

Matthew Duncan

Game Designer

Martin Ecker

Principal Programmer

Jason Flores

QA Tester

Jon Futch

Senior Software Engineer

Matt Giddings

Associate Desktop Support Technician

Alexander Gonzalez

Associate Props Artist

Garrett Graham

Senior Producer

Kenny Guayaquil

Associate Technical Artist

Jarkko Haekkinen

Principal Programmer

Joey Hammer

Senior Tools Programmer

Jason Hernandez

Associate Environment Artist

Tom Hoeg

Game Designer

Sloan Hood

Senior Environment Artist

Marquis Houghton

Senior Environment Artist

James Hughes

Associate Mission Designer

Brandon Huynh

Associate Producer

Brian Johnson

Senior Technical Producer

Kaden Johnson

QA Tester

Bill Johnston

Senior VFX Artist

Joshua Kalinowski

Animator

Jeff Kaplan

Game Designer

Ivan Kaplow

Lead Environnment Artist

Jennifer Kennedy

UI/UX Designer

Michael Kersey

Senior Programmer

Dan Kit

Senior Environment Artist

Ret Kritzon

Senior Environment Artist

Joshua Krolak

Senior Producer

Ariel Kuo

Associate Technical Artist

Jay Kwak

Senior Programmer

Priscilla Landerer

Senior Character Artist

Ryan Lenehan

Animator

Nick Levene

Associate Environment Artist

Matthew Lim

Lead VFX Artist

Zach Madere

Concept Artist

Alex Martin

Associate Environment Artist

Patrick Martinez

Associate Animator

Tiara Maye

Animator

Santiago Medrano

Associate Environment Artist

Ian Mika

Lead Sound Designer

Quinn Nguyen

Senior VFX Artist

Connor Norman

Senior Game Designer

Niles Ondoy

Senior Props Artist

Brian Ostroff

Graphic Designer

Sungin Paik

Senior Environment Artist

Erik Parreria

MP Networking Engineer

Chris Pasetto

Principal Designer

Edwin Peraza

Associate Prop Artist

Kristen Perez

QA Tester

David Perkins

Software Engineer

Dan Phillips

Technical Artist

Ottis Pittman

QA Tester

Carl Prescott

Senior User Interface Designer

Patrick Przybyla

Senior Animator

Nick Rench

Associate Mission Designer

Mizuho Rigby

Director, Executive Services

Adam Riley

Associate Multiplayer Network Engineer

Jeremy Rodgers

Associate Technical Artist

Dong Ryu

Concept Artist

Christian Sakanai

Lead Tools Programmer

Adam Sanchez

Associate Audio Designer

Robby Schieffer

Associate Environment Artist

Gabe Sheets

Lead Designer

Adam Shields

Lead QA Tester

Kristin Sholler

Lighting Artist

Jovanvir Singh

Associate Material Artist

Kyle Smotherman

Senior Environment Artist

Rich Sobehrad

Associate Producer

Josephine Sonsteng

QA Tester

Keith Staines

Lead Programmer

Tyvic Stallworth

Associate Technical Designer

Randy Stebbing

Principal Technical Artist

Alex Stockwell

Senior Environment Artist

Craig Sutton

Mission Designer

Geordie Swainbank

Expert Lighting Artist

Scott Torgeson

Senior Software Engineer

Parker Tucker

Photogrammetry Artist

Kyle Turchik

Technical UI Designer

Nick Verducci

Associate Game Designer

Angela Wei

Associate Level Designer

Ian Weyna

Lead Animator

Nick Williams

Associate Props Artist

Ed Williamson

QA Tester

Damon Wilson-Hart

Principal Artist

Jeremy Wiuff

Game Designer

Kuo Wou

Senior Technical Designer

John Zhang

Lead Props Artist

Ryan Zuidema

QA Tester

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